Reconstruction Vol. 14, No. 1

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Contributors

Elias Aoude received his Bachelor of Science in Interactive Media Design from The New England Institute of Art, and is currently obtaining his Master's of Science in Interactive Media & Game Development at Worcester Polytechnic Institute. Elias has over five years of experience working with private businesses, start-ups and large organizations, and is currently working on a video game for blind and visually disabled gamers. [article]

Megan R. Brown is a PhD student and associate instructor in the Department of Communication & Culture at Indiana University Bloomington. Her research focuses on representations of science and scientists in visual culture, and the relationship between film and videogames, specifically questions surrounding industry discourses, identity construction, subjectivity, and sensory experience. [article]

Jennifer deWinter is an Assistant Professor of Rhetoric and faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute. She teaches courses on game studies, game design, and game production and management. Additionally, she co-directs and teaches in the Professional Writing program. She has published on the convergence of anime, manga, and computer games both in their Japanese contexts and in global markets. Her work has appeared in numerous journals, including Works and Days, The Journal of Gaming and Virtual Worlds,Eludamos, Computers and Composition, and Rhetoric Review. Additionally, she is co-editing the soon to be published book Computer Games and Technical Communication: Critical Methods and Applications at the Intersection with Ashgate’s series in Technical Communication and she is the editor for the textbook Videogames for Fountainhead. In collaboration with Carly A. Kocurek, she is launching a new book series with Bloomsbury on Influential Game Designers for which she is writing the inaugural book on Shigeru Miyamoto. [article]

Brendan Gaughen is a PhD candidate in the Department of American Studies at the University of Texas at Austin working in the areas of space and place, material culture, and the everyday. He is currently writing a dissertation exploring the connections between tourism and mobility, practices of collecting, and surveillance. Many formative years were spent hanging out at his dad’s pizza restaurant and arcade, where he was supplied with quarters to make sure the video games were working properly (especially Bubble Bobble). [article]

Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology in Chicago. Her research focuses on the culture and history of video gaming. Her book, a cultural history of the video game arcade in the United States, is forthcoming from the University of Minnesota Press. Previous work has appeared in Game Studies, The Journal of Gaming and Virtual Worlds, Flow, In Media Res, and The New Everyday, and the anthologies Before the Crash: An Anthology of Early Video Game History (Wayne State University Press, 2012), Gaming Globally: Production, Play, and Practice (Palgrave Macmillan, 2012), and Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Ashgate, 2013). She is co-editor, with Jennifer deWinter, of the Influential Game Designers book series published by Bloomsbury Academic. [article]

Alison Gazzard, Ph.D. is Lecturer in Media Arts and Education at the London Knowledge Lab, Institute of Education, UK. She is the author of Mazes in Videogames: Meaning, Metaphor and Design (Jefferson, N.C: McFarland 2013). She has also published her research, which includes location-based media, videogame spaces and time, and British computer game histories in journals such as Game Studies, Convergence: The International Journal of New Media Technologies, Games and Culture and the Journal of Gaming and Virtual Worlds. [article]

Megan McKittrick has been a full-time Instructor in the English Department at Old Dominion University since 2011. After receiving her MA with distinction in Rhetoric and Composition from the ODU graduate program in 2008, she served as English and Academic Skills adjunct instructor and worked part-time as a public relations specialist and freelance writer. She is currently pursuing a PhD in English at ODU, with an emphasis in Rhetoric, Writing, and Discourse, as well as Technology and Media Studies. Her research interests include sound, video games, and professional and technical writing. [article]

Adriana E. Ramirez Adriana E. Ramirez teaches creative writing, literature, and composition at the University of Pittsburgh. She is a graduate of Rice University (B.A., 2005) and Pitt (MFA, 2009). Her intellectual interests include violence, digital literature, remix culture, video games, slam poetry, and testimonio. She is a TEDx speaker and her work has appeared in the Los Angeles Review of Books, HEArt Online, and Nerve.com among other places. [article]

Ian Reyes is Assistant Professor of Communication Studies in the Harrington School of Communication and Media at the University of Rhode Island. His research and teaching focus on constructivist approaches to media and cultural studies. Recent work includes articles on virtualization processes, mobility and temporality, and the rhetoric of conspiracism. [article]

Amanda Lee Stilwell [site]

Samuel Tobin is an assistant professor of Communications Media and Game Design at Fitchburg State University in Massachusetts. He researches play, media and everyday life. His work has appeared in Games and Culture, the Mobile Media Reader, Silence, Screen, and Spectacle, the New Everyday and in his book Portable Play in Everyday Life: the Nintendo DS. He is currently researching the legacies of the American arcade, surreptitious play at work and Miniature wargaming. [article]

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