Reconstruction 6.1 (Winter 2006):
The Play's the Thing: Games, Gamers and Gaming Cultures
Guest Editors: Matthew Wolf-Meyer and Davin Heckman
P. J. Crook. "The Chess Players." (Click to enlarge).
Introduction
Matthew Wolf-Meyer and Davin Heckman, "Allegorical Reductions and Social Reconstructions"
Articles
Section One: Evolutions/Migrations
Joyce Goggin, "The Playing Card’s Progress: A Brief History of Cards and Card Games"
Claudia Mesch, "Cold War Games and Postwar Art"
Terri Toles Patkin, "Constructing a New Game: J.K. Rowling’s Quidditch and Global Kid Culture"
Anna N. Kushkova, "The Everyday Life of Playing Cards, Ruralism, and the Case of Russian Peasantry"
Section Two: Social Bodies
Melanie Swalwell, "Multi-Player Computer Gaming: ‘Better than playing (PC Games) with yourself’"
Natasha Chen Christensen, "Geeks at Play: Doing Masculinity in an Online Gaming Site"
C. Jason Smith, "Body Matters in Massively Multiplayer Online Role-playing Games"
Rebecca Borah and Inez Schaechterle, "More Than Girlfriends, Geekettes, and Gladiatixes: Women, Feminism, and Fantasy Role-Playing Games"
Shawn Thomson, "Making Happiness in West Egg and Simburbia: An Inquiry into Consumption in The Great Gatsby and The Sims"
Section Three: Regimes of Spectatorship
Marc Ouellette, "'When a Killer Body Isn’t Enough': Cross-Gender Identification in Action-Adventure Video Games"
Ben Hourigan, "'You Need Love and Friendship for this Mission!': The Final Fantasy Series as Social Education for Japanese Youth"
Ben Fisler, "Digital Extensions and Performed Players: A Theoretical Model for the Video/Computer Game"
Jay McRoy, "The Horror is Alive: Immersion, Spectatorship, and the Cinematics of Fear in the Survival Horror Genre"
John Miller, "Role Playing Games as Interactive Fiction"
Section Four: Ethics, Ideology and Morality
Karen J. Hall, "Shooters to the Left of Us, Shooters to the Right: First Person Arcade Shooter Video Games, the Violence Debate, and the Legacy of Militarism"
Marc R. Zaldivar, "The Game's Afoot: Games, Science Fiction and Heterotopias"
G. Christopher Williams, "little gods and little heroes: Hyperreal Ethics in god games and Online Gaming"Samuel Gerald Collins, "Imagined Cities, Real Futures: SimCity and the Co-Production of Urban Dystopias"
Carlos Hernandez, "The Postmodern Hoard: Rates of Exchange in Role-Playing Games"
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